| During this exploration into the 3D world of Cinema 4D you will create the furnishings for a basic living room. The terms and 3D concepts listed below will be introduced and practiced during this lesson. |
| Three-space |
Positioning
objects in space. Using absolute and relative measures of size and position. |
| Primitives |
Basic
shapes that 3D software can generate quickly. We use these to speed up the
production process |
| Surfaces |
Surfaces
in 3D are made up of connected polygons. These surfaces can be manipulated
to make most any shape. In this lesson, a cube becomes a couch. |
| Splines |
Lines
used to create complex shapes. Splines are like paths that can be altered
in three-space. |
| NURBS |
NURBS
are dynamic objects that make 3D objects out of splines. The letters at
the top of this page are made from a text spline that has modified by an
extrude NURB. |
| Lighting |
Just
as with PhotoShop, lighting makes all the difference in the impact of your
final project. This artistic concept is powerfully reinforced in this lesson. |
| Rendering |
Unlike
PhotoShop, objects in 3D need to be rendered. This process puts skin and
texture on your objects and applies other effects such as lighting. |
| Compositing |
The
process of combining elements into a scene. In this lesson you will combine
lamps, couch, floor and such. |
| Exporting |
Your final creation is exported in a graphics format. This could be as a PhotoShop file to processed further by that program. Next trimester you will export Quicktime animation from Cinema 4D! |